App Library

Wonder Button

The adult sets it up. The learner chooses.

Wonder Button is a family of simple players and tools for learners who may have difficulty using conventional apps. A teacher, parent, or caregiver chooses the music, videos, photos, sounds, voices, or choices first. The learner gets a much simpler screen with large targets and fewer controls.

The goal is simple: Keep the experience. Remove the complicated parts.

Every player supports simple access through iChoose4: One Button · NEXT / GO · Direct Touch · Swipe + Touch

WATCH & LISTEN

Music, video, stories, sensory experiences, and other things to watch or hear.

  • Music Player: Favorite music. A simpler way to choose and play.
    Music PlayerFavorite music. A simpler way to choose and play.An adult sets up the songs or playlists. The learner chooses and plays them using a simpler control screen.Try →
  • Songs & Stories: For CVI & early looking.
    Songs & StoriesFor CVI & early looking.A simple player for familiar songs, visual stories, and shared listening.Try →
  • Visual Sensory Mix: Color, light, motion, nature.
    Visual Sensory MixColor, light, motion, nature.Choose simple visual and sensory scenes without navigating a conventional media app.Try →
  • Web Player: Online video. Your way.
    Web PlayerOnline video. Your way.Pre-select web or video content, then give the learner a stripped-down way to browse and play it.Try →
  • Media: Everything together. One simple button.
    MediaEverything together. One simple button.Set up favorite videos, music, or visual media and let the learner choose what to play.Try →

SHARE & SAY

Photos, familiar sounds, recorded voices, simple choices, and ways to take part.

  • Gallery: Familiar faces. Familiar places.
    GalleryFamiliar faces. Familiar places.Create a simple photo collection the learner can browse and revisit.Try →
  • Audio: Songs. Stories. Sounds.
    AudioSongs. Stories. Sounds.Use familiar sounds or recordings for listening, recognition, matching, and play.Try →
  • Voice: Record. Speak. Take turns.
    VoiceRecord. Speak. Take turns.Record messages, stories, jokes, directions, or familiar voices and let the learner play them back.Try →
  • Choice: Simpler displays. Larger targets.
    ChoiceSimpler displays. Larger targets.Set up two clear choices using photos, symbols, labels, or familiar items.Try →

LOOK Books

A book for looks. That’s all.

Black background. One clear target. Slow, predictable movement. Less visual clutter competing for attention.

No touching required. Just looking.

  • Animals: Animals to notice and follow.
    LOOKAnimalsAnimals to notice and follow.Try →
  • Light & Sky: Glowing lights and sky scenes.
    LOOKLight & SkyGlowing lights and sky scenes.Try →
  • Nature: Gentle nature scenes to watch.
    LOOKNatureGentle nature scenes to watch.Try →
  • Sensory: Soft sensory visuals and movement.
    LOOKSensorySoft sensory visuals and movement.Try →
  • Patterns: Patterns and effects for purposeful looking.
    LOOKPatternsPatterns and effects for purposeful looking.Try →

Want to see what's inside?

LOOK Stories

A LOOK Book starts to tell a story.

One visual event at a time. Simple sequences. Clear changes with limited competing detail.

Watch it unfold — or turn the pages together with a simple touch.

  • Animals — Story Mode: Animals, one page at a time.
    LOOK STORY MODEAnimals — Story ModeAnimals, one page at a time.Try →
  • Light & Sky — Story Mode: A short journey through light.
    LOOK STORY MODELight & Sky — Story ModeA short journey through light.Try →
  • Nature — Story Mode: A quiet walk through nature.
    LOOK STORY MODENature — Story ModeA quiet walk through nature.Try →
  • Sensory — Story Mode: Sensory scenes in sequence.
    LOOK STORY MODESensory — Story ModeSensory scenes in sequence.Try →
  • Patterns — Story Mode: Patterns with a beginning and an end.
    LOOK STORY MODEPatterns — Story ModePatterns with a beginning and an end.Try →

Want to see what's inside?

Spark

Look. Touch. Make something happen.

Large touch areas. Clear visual targets. Immediate feedback with minimal competing choices.

See it. Touch it. Change it.

  • Spark Worlds: Touch and something happens.
    SPARKSpark WorldsTouch and something happens.Try →
  • Spark: Shapes & Animals: Each touch helps create a glowing picture of a familiar shape or animal.
    SPARKSpark: Shapes & AnimalsEach touch helps create a glowing picture of a familiar shape or animal.Try →
  • Colorful butterflies fluttering above a green meadow in a Spark Surprise world.
    SPARKSpark SurpriseFollow Flash through a series of surprise worlds, with a big celebration waiting at the end.Try →
  • Large glowing blue and purple flowers among soft pink, orange and yellow lights in a Spark Tales scene.
    SPARKSpark TalesJoin Flash the Firefly for a gentle sensory story filled with light, movement, sound, and little discoveries.Try →

See what happens in Spark

Practice Lab

Real moments. Real practice.

Familiar teaching ideas, made a little easier — and hopefully a little more fun — with experience stories, object-to-picture activities, step-by-step routines, and turn-taking play.

Try it on screen. Practice it for real.

Inspired by approaches shared by Perkins, Paths to Literacy, TEACCH and others.

About Practice Lab →
  • Experience Stories app title above three photographs for telling an experience story.
    PRACTICE LABExperience StoriesDo something. Photograph it. Tell it again.Try →
  • Show Me app title above three numbered handwashing steps.
    PRACTICE LABShow MeBreak it down. Show one step at a time.Try →
  • This is That app title: Making the connection between pictures and real things. A red cup photograph connects to a red cup picture above Object-Picture Match and Scavenger Hunt.
    PRACTICE LABThis is ThatMaking the connection between pictures and real things.Try →
  • My Turn / Your Turn app title above yellow Me and blue You circles around a question mark.
    PRACTICE LABMy Turn / Your TurnA simple way to play together.Try →

Glow Stories

A story doesn’t need a busy page.

Important objects stay visually prominent. Background complexity can be reduced or added gradually. Practice isolates key objects before they appear in the story.

Simple stories. Clear things to find and follow.

  • Who Took My Sock?: A story about a missing sock.
    GLOW STORYWho Took My Sock?A story about a missing sock.Try →
  • The Shapes Got Dressed: Shapes trying things on.
    GLOW STORYThe Shapes Got DressedShapes trying things on.Try →
  • You Can't Find Me: A gentle hide-and-seek story.
    GLOW STORYYou Can't Find MeA gentle hide-and-seek story.Try →

Peek inside a Glow Story

CVI Explorations

Change something. Watch what happens.

Simple, adjustable tools for exploring visual attention.

Three different kinds of looking to explore.

  • Glow: Notice it.
    CVI EXPLORATIONGlowNotice it.What invites looking?
  • Appear: Expect it.
    CVI EXPLORATIONAppearExpect it.What helps a learner become ready to look?
  • Firefly: Follow it.
    CVI EXPLORATIONFireflyFollow it.What helps a learner find and follow a visual target?

On the Lab Table

Here’s what I’m trying.

Not every idea fits neatly on the shelf. These are experiments with looking, tracking, movement, light, recognition, representation, and what visual attention might become.

Try one. See what happens.

  • Big Light Stories — Volume 1: Can light and change become something a learner begins to anticipate?
    Big Light Stories — Volume 1Can light and change become something a learner begins to anticipate?
  • Big Light Stories — Volume 2: Can light and change become something a learner begins to anticipate?
    Big Light Stories — Volume 2Can light and change become something a learner begins to anticipate?
  • Giggle Baby: Four little touches. One very happy baby.
    Giggle BabyFour little touches. One very happy baby.
  • Lantern Lights: Four simple touches bring a glowing lantern and its nighttime world to life.
    Lantern LightsFour simple touches bring a glowing lantern and its nighttime world to life.
  • The Lighthouse: Four simple touches light a lighthouse and reveal a nighttime world across the water.
    The LighthouseFour simple touches light a lighthouse and reveal a nighttime world across the water.
  • Smiling Sun: Four little touches wake a sleepy sun and bring a colorful morning to life.
    Smiling SunFour little touches wake a sleepy sun and bring a colorful morning to life.
  • Rocket Launch: Four simple touches prepare a rocket for an exciting blast off!
    Rocket LaunchFour simple touches prepare a rocket for an exciting blast off!
  • Christmas Tree Lights: Four simple touches light a Christmas tree and bring a cozy holiday scene to life.
    Christmas Tree LightsFour simple touches light a Christmas tree and bring a cozy holiday scene to life.
  • Track It — Shapes: Can a look become a follow — and a follow become a reach?
    Track It — ShapesCan a look become a follow — and a follow become a reach?
  • Animal Tracker home screen: the title above a row of cartoon animals and Start Practice, Settings and About buttons.
    Animal TrackerFollow a friendly animal — looking, tracking, shift of gaze, and reaching.
  • Connect — Shapes & Animals: How does something we notice become something we recognize?
    Connect — Shapes & AnimalsHow does something we notice become something we recognize?
  • Glow: What qualities of light, color, and movement invite a look?
    GlowWhat qualities of light, color, and movement invite a look?
  • Firefly: How little does it take to invite a look — and keep it going?
    FireflyHow little does it take to invite a look — and keep it going?

More experiments are always being added.