Practice Lab

This is That

This is that. That is this.

Making the connection between pictures and real things.

Pictures do not automatically mean something just because we show them to a learner.

This is That provides simple ways to connect familiar real-world objects, people and places with photographs — and then take those pictures back into meaningful everyday activities.

Start with something the learner already knows. Explore the real thing. Pair it with a clear picture. Practice the connection when useful. Then use that picture out in the real world.

Included with the membership ($36/year)

This is That home screen: a photograph of a real red cup joined by a bright connection line to a matching red cup picture, above the Object-Picture Match and Scavenger Hunt buttons.

A picture is a representation.

For many learners, the relationship between a real object and a photograph of that object develops through experience.

A cup can be held, touched, used, heard and seen. A photograph of the cup is different. This is That creates simple opportunities to help connect the two.

The goal isn’t matching for its own sake. The goal is helping representations become meaningful.

Learners move through this relationship at their own pace.

Snack Match

A photograph of a real red cup on a kitchen table, outlined in blue, joined by a curved yellow connection line to a picture of the same red cup on black, outlined in green.

REAL THING ↔ FAMILIAR PICTURE

recognition → use in the real world

Start close. Then take the picture out into the world.

OBJECT-PICTURE MATCH

Object ↔ picture

Explore and connect familiar real objects with their pictures in a simple, controlled setting.

SCAVENGER HUNT

Picture → real world

Use pictures, words, sounds or other clues to find, notice, use, do or interact with something in the real environment.

Object-Picture Match helps establish and practice the connection. Scavenger Hunt helps carry that connection beyond the screen.

Explore the connection.

Object-Picture Match has three simple ways to work with the same familiar materials.

Explore Together screen with a photograph of a red backpack, the label Backpack, a NEXT button, and a reminder to explore the real object while looking at its picture.

Explore Together

One large picture is shown while the learner and adult explore the real object together. There is nothing to get right and no answer to choose.

Real object + picture + shared exploration

Find Cup. screen with four photo choices: a white plate, a blue cup, a yellow napkin and a silver spoon.

Find the Picture

Present the learner with the real object, then offer a small number of pictures. The learner looks for the picture that goes with the object.

Fewer choices can make the relationship easier to see.

Find the Object clue with a photograph of a wooden classroom door, the instruction Find the classroom door, and a green FOUND IT button.

Find the Object

Show one large picture, then find the corresponding object, person or place in the real world.

  • • Find your cup.
  • • Find Ms. Amy.
  • • Find the bathroom.
  • • Find your backpack.

The device does not decide whether the learner found the right thing. The adult remains part of the activity.

Keep the activity familiar. Change what the learner sees.

Progress does not have to mean moving through app levels. The teaching challenge can change simply by changing the picture or context.

  • • photograph the learner’s actual cup
  • • show the same cup from another angle
  • • show the cup in its usual place
  • • show it being used
  • • try a similar cup
  • • move toward a simpler picture or symbol only when meaningful

Same Object, New Picture

The same red cup shown two ways: photographed on a wooden kitchen table, and as a cut-out picture on a plain black background.

Same cup. New picture.

Find Blue bowl. screen with four choices photographed on a wooden kitchen table: a yellow spoon, a red cup, a blue bowl and a green plate.
Find Red cup. screen with the same yellow spoon, red cup, blue bowl and green plate photographed on a plain black background.

The same set, photographed two ways.

Progression happens by changing the material, not by moving through levels.

Don’t save picture recognition for picture-recognition time.

Use the same familiar pictures during real activities: snack, dressing, classroom jobs, transitions, play and travel.

If the learner recognizes the photograph on the tablet but does not connect it with the object during snack, the lesson is not finished.

  • Snack

    Show the cup → find the cup → use the cup.

  • Getting ready

    Show the backpack → find it → take it to the door.

  • Bathroom

    Show the toothbrush → find it → use it.

  • Classroom

    Show the chair, sink or door → find it in the room.

The screen gives the clue. The activity happens in the real world.

A Scavenger Hunt can contain one clue or several. A clue can send the learner to find an object, notice a landmark, listen for a sound, interact with another person, use something, do an action, or explore another sensory property.

The clue may include:

  • a picture
  • words
  • recorded voice
  • spoken text
  • or a combination
Scavenger Hunt clue with a photograph of a wooden classroom door, the instruction Find the classroom door, a replay icon, and a green FOUND IT button.

A clue can lead almost anywhere.

These aren’t separate app modes. The teacher’s clue determines the activity.

  • Find something

    Find your cup.

  • Find a person

    Find Sam and ask him to wave.

  • Find a place

    Find the classroom door.

  • Follow a landmark

    Find the water fountain.

  • Listen

    Find where the bell sound is coming from.

  • Explore a property

    Find something soft.

  • Find and do

    Find the ball and roll it.

  • Take a picture

    Find something interesting and photograph it.

Find the Way

Find the Way clue with a photograph of a wall-mounted water fountain, the instruction Find the water fountain. Listen for it., a replay icon, and a green FOUND IT button.

Start with familiar things.

Object-Picture Match examples list: Snack Match, Getting Ready, Bathroom Things, Object Calendar: What Comes Next?, Same Object, New Picture, and Touch & Match.
Scavenger Hunt examples list: Find My Classroom, People & Actions, Find the Way, Things That Go Together, Sound Hunt, Sensory Hunt, Find & Use, and Picture Hunt.

Ready-made examples to try, copy and make your own.

What it looks like

  • Find Cup. with four choices: plate, blue cup, napkin and spoon.

    Snack Match

  • Find Backpack. with four choices: red backpack, white sneaker, yellow hat and blue coat.

    Getting Ready

  • Find Hairbrush. with two choices: a black hairbrush and a bottle of orange soap.

    Bathroom Things · 2 choices

  • Scavenger Hunt clue showing a classroom door with a FOUND IT button.

    Find My Classroom · hunt clue

The app is only part of the activity.

The most important materials may never appear on the screen.

They may be the learner’s own cup, coat, toothbrush, classroom door, favorite person, familiar route, or the sound and feel of something happening nearby.

The adult supplies the meaningful experience and real-world context. The app helps organize and present the representation.

The adult is the intelligent part of the system.

The connection doesn’t have to be visual only.

A learner may explore a real object through touch, sound, movement, smell or use before — or while — connecting it with its picture.

  • touch a fuzzy washcloth
  • hear keys before finding them
  • feel a cold cup
  • listen for the water fountain
  • recognize a person by voice
  • follow a tactile or auditory landmark

For some learners, the picture is one part of a larger multisensory experience. This matters especially for learners with low vision, blindness, deafblindness or multiple disabilities.

What might these activities support?

Depending on the learner, materials and activity, This is That may provide opportunities to explore:

  • object-to-picture understanding
  • recognition of familiar objects, people and places
  • generalization across different pictures and contexts
  • visual search
  • concept development
  • receptive language
  • understanding object function
  • environmental awareness
  • orientation and mobility
  • social interaction
  • early symbolic understanding

The goal isn’t to become good at the app. The goal is for pictures, objects, people and places to become more meaningful in the learner’s everyday world.

Different ways to choose.

When the learner is choosing between pictures, the app can support several access methods.

  • Direct Touch

    Tap the picture.

  • One Button

    Choices scan in turn; press to select.

  • Next / Go

    NEXT moves through choices and GO selects.

  • Swipe + Touch

    Swipe through spoken choices and select the one you want.

Outside picture-choice screens, a switch, Space or Enter can activate the main action.

This is That Access settings showing Direct Touch, Scanning (One Button), Next / Go, and Swipe + Touch methods for choosing pictures, with Scanning selected.

Adjust the presentation without changing the activity.

  • • large or very large pictures
  • • black, dark or light background
  • • white or yellow border
  • • 2, 3 or 4 picture choices
  • • wider spacing
  • • labels on or off
  • • spoken or recorded labels

The teaching activity stays the same. The presentation can change to better fit the learner.

Familiar pictures stay on the device.

Teacher-added photos and recordings are stored in the browser on the device being used. They are not uploaded to Active Looking Lab.

Because this content lives on the device, clearing browser data can remove it. Sets and hunts can be saved as files and backed up for later use.

Start with something familiar.

Pick one real thing the learner already knows. Take a clear picture of it. Explore the connection together. Then see where that picture can go.

Included with the membership ($36/year)

Practice Lab

Familiar teaching ideas, made a little easier — and hopefully a little more fun.