Practice Lab

My Turn / Your Turn

A simple way to play together.

The screen provides the structure. The people provide the play.

My Turn / Your Turn is a simple shared-play tool for two people.

The screen shows whose turn it is and, when needed, what happens on that turn. Then it gets out of the way.

Roll a ball. Add a block. Bang a drum. Make a silly sound. Copy a movement. Choose something for the other person to do.

Included with the membership ($36/year)

My Turn / Your Turn home screen: a yellow ME circle and a blue YOU circle joined by a dotted arc around a question-mark card, above Start Playing and Make a Game buttons.

Whose turn is it?

Shared play can become easier when the turn pattern is clear. At any moment, the learner should only need to understand one or two things:

  • Whose turn is it?
  • What happens on this turn?

The app handles that small bit of structure so the people can focus on the actual play.

No score. No winner. No countdown clock.

Leave the screen.

The device is not the activity. Once the turn is shown, the real action happens with the ball, drum, blocks, toy, person, sound, movement or whatever you chose to use.

  • roll the ball
  • bang the drum
  • add a block
  • wave
  • make a funny face
  • high five
  • dance together

The screen chooses the turn. The people do the playing.

Success looks like two people spending more time looking at each other than at the device.

Three simple play structures.

Take Turns

Keep it predictable.

One person goes, then the other. Use the same activity back and forth or move through a small set of activities.

  • · Roll the ball
  • · Add a block
  • · Bang the drum
  • · Copy a movement

Surprise Me

Add a little anticipation.

A covered card reveals what happens on the turn.

  • · Make a funny face
  • · Stomp your feet
  • · Roar like a lion
  • · Wiggle
  • · Make a silly sound
  • · High five

Surprise Me never needs to become a noisy reward game. The reveal is brief and the play remains the point.

Choose a Turn

Offer a small choice.

Present two, three or four activities and let someone choose — their own turn, or for each other.

  • · Clap twice
  • · Do a little dance
  • · Make a silly sound

Two choices may be plenty.

Start simple.

For a learner new to turn-taking, the easiest version may be one familiar activity repeated back and forth.

Roll it to me.
Roll it to you.
Roll it back.

Once the pattern becomes familiar, add another activity, a surprise, or a small choice.

The app does not need to become more complicated just because the learner becomes more experienced.

Shared play is allowed to be silly.

Turn-taking does not have to begin with a formal lesson. Funny faces, animal sounds, stomping, wiggling, pretending to sneeze and making someone laugh can all create real anticipation and shared attention.

Try an Example screen: Silly Surprise, a Surprise Me game for anticipation and laughter, above Roll It Back, a Take Turns game with Roll the ball.

Laughter counts.

One person shows. The other copies.

Take Turns can also support simple imitation play — clap twice, wave, tap the table, reach up high, make a silly sound. Each action can last one round before moving to the next.

You pick mine.

In Choose a Turn, one person can choose their own activity — or choose something for the other person.

“You do a little dance.”  “I choose silly sound.”

This creates playful back-and-forth without a separate “dare” mode. Keep the choices safe, familiar and genuinely fun for both people.

Example cards: Copy Me, a Take Turns game where one person shows and the other copies, and You Pick Mine, a Choose a Turn game where you choose what the other person does. Each has Try It and Make My Own Copy buttons.

Use what the learner already enjoys.

The built-in library gives teachers and families a quick starting point, but the strongest activities may already exist in the learner’s own world.

My Activities screen with a Make a Turn button and built-in Play Together activities: roll the ball, push the car, add a block, add a puzzle piece, bang the drum and ring the bell, each with a Copy button.
Built-in Move activities: clap twice, stomp your feet, reach up high, touch your head, pat your knees, wave, wiggle, spin once, stretch, freeze and do a little dance.
Built-in Sounds and Be Silly activities: animal sound, silly sound, hum, tap the table, funny face, pretend to sneeze, roar like a lion and walk like a duck.

Copy it, then change it.

Built-in activities are ready to use. If one is close to what you want, copy it and replace the picture, voice or wording with something familiar. The app supplies starting points, not rigid scripts.

Make a Turn screen: a name field (e.g. Feed the puppet), picture buttons Take Photo, Upload Photo and Choose Existing, voice buttons Listen and Record Voice, and an optional extra instruction field.

Make it personal.

A custom activity can be very simple. Each turn can include a name, an optional photo, a spoken name or recorded voice, an optional extra instruction, and whether one person or both people do it.

Feed the puppet. · Ring your blue bell. · Give Mom a high five. · Make Dad dance. · Pick the next song.

A photo of the learner’s real toy, real drum, real teacher or real family member is usually more meaningful than a generic picture.

Keep the turn pattern easy to understand.

My Turn / Your Turn is intentionally designed for two players. Each person can have a name, an optional photo and a high-contrast color. Familiar faces can make the turn cue clearer.

Different ways to join in.

One Button Default
A switch, Space, Enter or large on-screen press moves the game forward. In Surprise Me, the first press reveals and the next moves on. In Choose a Turn, a single press can use PICK FOR ME — so a single-switch learner can join choice games too.
Direct Touch
Tap the turn control or touch the activity you want.
Next / Go
NEXT moves through the choices and speaks them. GO selects.
Swipe + Touch
Swipe through spoken choices and select the one you want.

One Button works well for most turn-taking games. The other methods become especially useful when the learner is making a choice.

Settings screen, Access section: method buttons One Button (selected), Direct Touch, Next / Go and Swipe + Touch, with a note that One Button works well for most turn-taking games.

More isn’t always better.

When choices are offered, two may be enough. A smaller set can make it easier to notice what’s available, understand the options and take part.

Give the turn time to happen.

Nothing needs to autoplay. A turn can stay on screen while the learner notices the cue, finds the object, responds, moves, laughs or waits for a partner.

The interaction doesn’t need to move at the speed of the app.

Play without keeping score.

No scores · competition · timers · tokens · turn rewards · levels · badges · streaks

The shared activity is already the point.

What might shared turn play support?

Depending on the learner, activity and partner, My Turn / Your Turn may create opportunities for:

  • clear turn-taking
  • predictable interaction
  • anticipation
  • imitation
  • shared attention
  • choice
  • waiting
  • interaction with another person
  • accessible participation
  • playful back-and-forth

The goal isn’t perfect turn-taking. It’s more ways to do something together.

Example cards: Build It Together, a Take Turns game where you keep going until the tower falls, and Drum Turns, which suggests swapping in a photo of your own drum. Each has Try It and Make My Own Copy buttons.

Try one. Then make it yours.

Example games show the three play structures and different kinds of interaction. Copy one and swap in your own people, activities, pictures and voices.

Personal photos stay personal.

Teacher- or family-added photos and recordings are stored in the browser on the device being used. They are not uploaded to Active Looking Lab. Clearing browser data will remove them.

A few things worth trying.

Start predictable

Use the same simple activity back and forth before adding surprise.

Use what they already enjoy

A favorite ball or instrument is often a better start than a new activity.

Keep choices small

Two can be enough.

Wait

Give time to notice the cue and respond.

Use familiar people

Photos and recorded voices can make the turn clearer.

Leave the screen

Once the turn appears, go do it together.

Ideas worth exploring

Clear visual turn cues, predictable shared play, imitation, choice and back-and-forth interaction are familiar ideas across autism, deafblindness, complex-needs and early-learning practice.

These organizations did not create or endorse this app. Their public educational resources helped inform some of the teaching ideas behind it.

Pick two people and something worth doing together.

Start with one familiar activity. Keep the turn clear. Give it time. Add surprise or choice when it makes the play better.

Included with the membership ($36/year)

Practice Lab

Familiar teaching ideas, made a little easier — and hopefully a little more fun.